How to build the business case for VR


It’s no surprise that 97% of B2B technology buyers build a business case for purchase decisions (Forrester). A business case is the best way to organize many stakeholders from various functional areas around objectives, expectations, and return on investment (ROI).
Strivr’s immersive learning platform is no different as the business applications of VR can help achieve multiple business, learning, and employee experience objectives. Check out our laundry list of industry-specific VR use cases and training topics for organizations in the following sectors.
Industry-specific VR use cases
For enterprise teams looking to strengthen leadership, management, team-building, and interpersonal communication skills, explore industry-agnostic VR use cases and training topics.
Industry-agnostic VR use cases
Before going any further into your business case, you should understand why VR is such a powerful training tool, as well as the many benefits it offers your company and employees.
VR-based immersive learning capitalizes on proven best practices for behavioral learning and is based on decades of neuroscience research. By using VR to immerse employees into “real” work situations, Immersive Learning helps improve learner engagement, preparedness, knowledge retention, and confidence.
Immersive learning is not just another piece of training content. It will meaningfully impact your workforce in ways you may have never achieved or measured with traditional training. VR can engage and upskill employees for elevated levels of performance, and arm you with behavioral analytics that show clear ROI.
The results from immersive learning should enable you to draw a direct line from learning to business impact. In fact, we’ve compiled over a dozen examples of how Strivr customers have done this in our ebook, Measuring the impact of Strivr’s immersive learning platform.
Here are some tips for taking full advantage of the business applications of VR training and building the business case for VR within your company.
Before you can explore the various business applications of Virtual Reality, you need to be able to establish and state the reason for exploring an immersive learning solution in the first place.
For many companies, there are needs like keeping up with customer expectations, saving costs through operational efficiency, developing and scaling company culture, and more. This was true for Walmart, who wanted to streamline operations and service by better preparing store associates for different situations. At Verizon, there was an opportunity to improve customer service to high impact business customers by building empathy in call center associates.
We’ve also built a business case around more industry-specific challenges, like reducing fraud for a banking customer (it was a multi-million dollar problem). A national distribution company had an expensive onboarding process that significantly reduced productivity and led to high turnover.
See below for a framework for selecting the right the business applications of Virtual Reality that maps to your business objectives. Explore more frameworks in The ultimate guide to immersive learning.

The next step is to incorporate the data that supports your business objective. This is one place where you’ll likely want to work with other stakeholders in the business to identify knowledge or skills gaps, productivity statistics, and other measurable areas of impact.
For immersive learning, we’ve seen a lot of companies have success calculating time spent training at scale. This can be for onboarding, upskilling, or rolling out new processes or technology. You can then begin to multiply the time spent by the total number of employees you’re training.
We’ve also mapped learning objectives to customer experience, an area that many companies are constantly working to impact. Walmart, Verizon, and a large financial institution each examined data around customer satisfaction scores.
Another key area for many of Strivr’s customers is productivity. One national grocery chain compiled productivity data from new hires at their distribution centers. This helped us to establish learning goals that would move the needle towards higher productivity.
Whether it’s training times, CSAT, or productivity, the key is actually having the data to set the baseline for improvement. From there, Strivr can help demonstrate how VR-based immersive learning will make an impact.
Using our expertise working with Fortune 1000 companies to develop and scale their VR applications, Strivr can help you calculate the impact of VR on your business. These are just a few examples of ways we’ve helped customers prove the business value to key stakeholders in their company.
With a strong business case, we can first show results with a pilot VR application, then expand the impact to the entire workforce. The impact at scale is where Strivr’s immersive learning platform brings the greatest return: when it’s not just five locations and 100 employees contributing to a business objective, but rather the entire network and workforce doing so.
Now that you understand the various business applications for VR training, it’s time to get to work sharing your business case with key stakeholders in your company, including:
Strivr’s team is ready to help you get started building the business case and finding the greatest area of business impact for VR at your company.
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