Walmart Goes All-In On VR Training

Walmart Goes All-In On VR Training

Walmart is not new to the world of virtual reality. In 2017, the company introduced VR to the retail space by using the technology to upgrade manager training at its 200 Walmart Academies nationwide. And in the year since that…

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How VR Boosts Traditional Learning KPIs

How VR Boosts Traditional Learning KPIs

Key performance indicators (KPIs) are an important part of how an organization ensures that they are hitting their learning, training and engagement goals. This measurement of information is critical for strategic and operational improvement by providing you with an incredibly…

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Customer Q & A: JetBlue

Customer Q & A: JetBlue

JetBlue uses STRIVR to enhance training for technicians at JetBlue University (JBU), where in 2017 the College of Technical Operations trained 1,802 technicians. We recently sat down with Andy Kozak, Manager of the College of Technical Operations at JBU, for a conversation about VR as it relates to JBU.
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Oculus Go: Our Take

Oculus Go: Our Take

Last week, Facebook officially announced the Oculus Go at its f8 conference, and the device was made available to consumers shortly thereafter. It sold out in less than 30 minutes.
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2,647 Ways To Get Better

2,647 Ways To Get Better

We couldn't help but smile at the title of today's article on ESPN about the Vikings QB Case Keenum. The number is actually 2,647. Every week this season, after practice is over and his body rests, and it's dark outside, and the rest of the players...
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I Am Living Proof: My STRIVR Story

I Am Living Proof: My STRIVR Story

It was November 28th, 2015. We were down by one point to #6 Notre Dame with six seconds left in the game. As I jogged out to the center of the field to attempt a 45-yard field goal, I could feel every...
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Finally, A Useful Application For VR

Finally, A Useful Application For VR

Over the Thanksgiving holiday week, two notable publications featured stories about STRIVR. The New York Times featured STRIVR in a piece titled “Virtual Reality Companies Are Changing How Athletes See Practice”.
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