Great Use Cases For VR

Great Use Cases for VR

By Logan Mulvey (Chief Customer Officer) and Brian Murphy (VP, Customer Solutions) Over the past two years, we have been focused on building and implementing immersive training solutions for our customers and transforming the way people learn. In that short…

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Experience On Demand

Experience On Demand

Last week, STRIVR co-founder Jeremy Bailenson released his latest book, Experience on Demand, taking an in-depth look at virtual reality (VR) and how it can be harnessed to improve our everyday lives. In his work, Bailenson draws on two decades…

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2,647 Ways To Get Better

2,647 ways to get better

We couldn't help but smile at the title of today's article on ESPN about the Vikings QB Case Keenum. How more than 2,500 virtual reality reps helped transform Case Keenum's game The number is actually 2,647. Every week this season,…

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Happy Birthday STRIVR: 3 Big Moments Over 3 Years

Happy Birthday STRIVR: 3 big moments over 3 years

  • January 9, 2018
  • CEO

Two days ago, on January 7, 2018, STRIVR turned 3 years old! Three years ago, we started on a journey to use brand new virtual reality (VR) technology to help train professional and collegiate athletes. After becoming an overnight sensation…

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Finally, A Useful Application For VR

Finally, a useful application for VR

Over the Thanksgiving holiday week, two notable publications featured stories about STRIVR. The New York Times featured STRIVR in a piece titled "Virtual Reality Companies Are Changing How Athletes See Practice". The article talks about all the ways athletic programs…

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Using VR To Improve Free Throw Percentage In The NBA

Using VR to Improve Free Throw Percentage in the NBA

We know from neuroscience research on learning that skills improvement is most effective with the right kinds of perceptual input. To help address free throw shooting, STRIVR developed a free throw shooting visualization tool. We’ve developed expertise on how to provide the right kinds of tools in order to replicate real-life environments.

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Using VR To Measure Engagement

Using VR to Measure Engagement

Defining customer engagement has always been a holy grail for researchers. Self-report techniques (such as focus groups) are subject to demand characteristics, where subjects either tell the moderator what s/he wants to hear, or otherwise have a hard time putting…

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